2) I then added the image to my library and created a key frame (Which is a place in sequence where something happens) at the first frame of the timeline.
3) Placing my image at the left of the stage ( is where the action/movement happens in adobe flash).
4) At frame 75 I also created a key frame.
5) I converted my image to a symbol so it move as a graphic.
6) I then held alt from key frame 1 and let go at key frame 75 which highlighted it blue.
7) Finally I inserted a classic tween ( a tween is something that happens between two frames, in this case movement).
8) I saved the project as a fla which is the file type flash uses.
9) I then exported the movie as an animated gif (Series of moving images)as it is a universal file type and will work on all machines. As file types such as quick time are only on certain machines and some file types are not accepted on certain platforms. I.E flash on apple.
The original stage,is where the action/movement happens in adobe flash, was set at 24 frames per second and 72 dpi ( dot per inch). As the stage is made up of pixels, the tiniest dot on the screen.The fps rate tells us how many frames are made up in a second so in this case there are 24 images that make up 1 second of animation.
Here is another example I created. I followed the same format as above but made the image move from right to left instead.